
Re: Battlefield Bad Company 2 first impressions
run the updater, they fixed the zoom sensitivity (i actually had my sensitivity on zero for the first beta release)
yeah the silly visual effect around the edge of the scope is a bit dumb. this is clearly the work of someone who hasnt even looked through a magnifying glass before.
ive only had one questionable incident of bad hit reg and im definitely not sure about it, could have easily not noticed something.
long range sniping is fun, the bullet drop is again a bit silly but hey not gonna bother me much. its likes its that tiny bit too much, enough to notice but not to be a problem.
other than that gfx good, sound good, atmo good, class balance... so far so good. I tell ya it makes a damn nice change not having medics with the best assault rifles so 90% of the classes arent medics.
from a snipers point of view i can definitely say that the average joe sniper.... well actually no, the average joe sniper is a fucktard who can't aim and considers himself the stealthy lone wolf hunter killer sniper god... how about i put it this way... the average player that happens to be holding a scoped rifle

.... can actually be a lot more useful for the team than in bf2. They're a lot more useful for identifying targets and infantry supression. Spotting is..; well its not harder but there's less of it if you get me, snipers are in a much better position to do it than normal troops and being spotted usually means ur dead.
which is a damn good thing... is about time the recon class actually did some bloody recon

as for supression, by jesus do i love mortor strikes.... you lot comfy camping beind that rock? really? you sure now? ok...
the no prone is a bit of a tit, even purely becasue most of the hard cover is about knee high. hopefully it'll be in for release. I can't say I haven't noticed im missing that ability but it haasn't been a game ruiner so far